Rules for games, school and in the community: Activity 1
- Explain to students that they will be making rules for a new computer game. Using an interactive whiteboard or a data projector, show students Making the rules: fair play (TLF-Learning Object L1007). Explain that the aim of the game is to shoot the ball into the goal to score a point. Screen prompts will appear when the game is changed. Students will be asked to choose a rule from three possible responses to make the game fairer.
- Can students identify the rule that makes the game fair?
- Can students explain why this rule is fair?
- Can students explain why the other rules are unfair?
- As a class, brainstorm a list of games that students know such as naughts and crosses, I spy and snakes and ladders. Either individually, in pairs or in small groups, students record the rules for their game. Students act out in front of the class what might happen when one of the rules is not followed. Take digital photographs of students acting out their scenarios.
- Print out the digital photographs. Ask students to write captions that explain the possible reasons for games having rules. Possible response could include the following.
- 'So it is fair for everyone.'
- 'So that everyone has fun.'
Introduction | Activity One | Activity Two | Activity Three